Updates

Engine releases, new systems, and every change we make — logged here as it happens.

Jul 25, 2026New Game

Helsing: Nightfall — The First Game Built on Materia

Helsing: Nightfall title screen — a monster hunter seen from behind in a wide-brimmed hat, a crossbow and stakes strapped across his back, facing a storm-lashed gothic castle wheeling with bats; the blood-red Helsing: Nightfall logo beside him over New Hunt, Continue Hunt and How to Play Helsing: Nightfall gameplay — a top-down shrine and graveyard with the survival HUD showing health, stamina, food, water, rest and dread meters, a day clock, and a minimap Helsing: Nightfall gameplay — a walled gothic town seen from above: stone ramparts and gatehouses, timbered houses with smoking chimneys, a church beside a graveyard, market stalls, and a river and farmstead outside the walls

Materia has always built the engines and the worlds you step inside. Now it has built a game. Helsing: Nightfall is the first game ever made on Materia — a gothic survival action-RPG, brought to you by MarrowMyth and Braindead Games. You are a monster hunter in a cursed borderland where the sun is mercy and the dark is not.

It plays as a top-down survival RPG. You explore walled towns, black forests, drowned swamps and old graveyards; you watch your hunger, thirst, cold and sleep; and you learn to dread nightfall, because that is when the vampires wake. Shelter behind a town’s gates — and when the dead lay siege, those gates bar shut and lock you in until the horde is drawn off. Recruit companions who each fight in their own class and carry their own temper, and hunt the vampire lords who heal on the blood they spill and blink through the shadows to reach you.

Its world is vast. A massive, procedurally generated land unrolls in every direction — and seeded all through it are hand-built locations, each carrying its own hand-authored story, quests and dialogue. Over that authored spine runs an endless engine of hundreds of procedural quests, rival factions with their own designs, and player-character origins that decide who you are before the first night ever falls.

That mix — procedural scale with an authored soul — is what makes it a Materia game. Every town, every walkable interior, every deep dark dungeon and hand-painted floor is placed live in an in-game studio, the same creative technology that powers our engines. And the world grows every week.

This is only the beginning. Planned for the road ahead: deeper character classes with abilities and prestige, a path that lets you become the very thing you hunt, romances and companions who remember how you treated them, a blood-soaked coliseum, and the vampire kings’ castles waiting at the end of the long hunt.

Built on Materia. Brought to you by MarrowMyth × Braindead Games. Nightfall is coming — follow the log, and join the Discord to be there when it rises.

Jul 23, 2026New Engine

Bible Buddy — A Study Companion That Opens With How You Feel

Bible Buddy — a gold-and-brown Bible study engine, its title page set over a parchment illustration of Golgotha overlooking Jerusalem

Our second Practical Engine is live. Bible Buddy is a warm, honest study companion for the Bible and the Christian faith — and it doesn’t open by asking what you want to look up. It opens by asking how you feel, what you’re facing, what you need to hear — and shapes the whole study around your answer.

Every answer comes with Scripture, chapter and verse, in your choice of the King James or New International Version, while four living panels work beside it: What Does Jesus Say? quotes His own recorded words on whatever topic you’re studying; Hebrew & Greek shows the key verse in its original languages with literal English beneath; What You’ve Learned gathers one line worth keeping from every answer into a printable keepsake sheet; and From the Contemporaries compares, fairly and from their own sources, what other faiths teach. And when Scripture is silent — when Jesus never spoke to a thing — it says so, rather than put words in anyone’s mouth.

Free with your own AI key, like the Codex. Open Bible Buddy →

Jul 10, 2026New Tool

Comfy Console — A Simple Face for ComfyUI

Comfy Console — a clean one-click interface for ComfyUI with checkpoint, LoRA and resolution controls, a structured character-prompt builder, and a big Generate button

ComfyUI is the most powerful open image generator there is — and its tangled node graph scares off nearly everyone who opens it. The Comfy Console is the fix: all of that power behind a clean, one-click face. Point it at the ComfyUI already on your PC, pick a checkpoint, write a prompt, and hit Generate. No wires, no spaghetti, no manual to read.

Every pro feature is one click each — stackable LoRAs, resolution presets, samplers and schedulers, steps, CFG and seed control, plus a structured prompt builder that keeps character, outfit, pose, and location in their own fields. Save recipes and whole characters, batch a series on Forever mode, and never leave your own machine: it runs 100% locally, so there are no accounts, no credits, no limits, and nothing you make ever touches a server.

It’s free, and it always will be. Meet the Comfy Console →

Jul 1, 2026New Tool

The Materia Multi-tool — A Free Pocket Knife for Your Files

The Materia Multi-tool — a free in-browser toolkit with tabs for images, watermark, design, social, video & audio, text, PDF, and Word to PDF

Materia builds worlds — now it fixes your files, too. The Materia Multi-tool is a free page full of everyday utilities that run entirely in your browser. Convert an image, pull the audio out of a video, merge a PDF, turn a Word doc into a PDF — with no accounts, no watermarks, and no upload limits. Nothing is ever uploaded: every job happens on your own device, so your files never leave it.

All under one roof — convert, resize, and compress images; watermark photos with your own logo and copyright line; erase a background; merge, split, organize, and number PDFs; MP4 → MP3 and MKV → MP4; a color-palette, contrast, QR-code, and favicon kit; a live word counter; and a whole Social corner with per-platform caption checks, fancy bio text, and a hashtag suggester.

It’s free, and it always will be. Open the Multi-tool →

Jun 24, 2026New App

Materia Browser — Quiet the Noise

Materia Browser — split view, private and dark

Materia is now a browser. Materia Browser is a privacy-hardened, MarrowMyth-skinned desktop browser built to quiet the noise — in your head and in your tabs. Ads, trackers, pop-unders, and cookie banners are gone by default; encrypted DNS, leak protection, and zero telemetry are simply on. No extensions, no accounts, nothing phoning home.

It keeps up with you, too: up to five color-coded workspaces that each stay logged in, split view, tear-off windows, a Notes panel with reminders, per-site force dark, folders-and-subfolders bookmarks, an AI-ready start page, and a built-in video downloader. Copy a whole workspace — bookmarks and logins — into another in one click. It’s a free download for Windows.

See everything it does →

Jun 23, 2026Release

FFVII: Reclaimed is Live

FFVII: Reclaimed

Our third World Engine is live and free to play. FFVII: Reclaimed drops you into the world of Final Fantasy VII as someone entirely your own — from the slums beneath the plate to the lights of the Gold Saucer. The canon cast is all here, living their lives whether you cross them or not: Cloud, Tifa, Aerith, Barret, the Turks, and the worst Shinra has to offer. Build your character and write your story across a Planet that remembers what you do.

Inside: a full cast with evolving bonds, a living map of Midgar and the wider Planet, scene-aware lore, relationships you set before the first line is written, and difficulty from Assisted to Legendary. Bring your own API key and step into the story.

Jun 21, 2026New Tool

Materia Story Studio — Build It, Bend It, Share It

Materia Story Studio — editing a world's cast, places, and relationships

Every World Engine now opens into a builder. The Materia Story Studio lets you shape the whole world by hand — your own character, the premise you're playing inside, every place on the map, and the entire cast: the canon faces, the strangers who emerged as you played, and anyone you dream up yourself. Rewrite a bio, reshape a location, name a newcomer — it's all editable, and nothing is locked away.

And it isn't just who they are — it's how they feel about you. Set each character's starting bond and attraction before a single word is written: who trusts you, who's smitten, who wants you dead. Hate a tyrant you've never met, or open a story already devoted to someone — the world begins exactly where you say it does. Then save all of it to a single file.

That file is the part that changes everything. Hand it to another player and they drop straight into your world — your cast, your edits, your places, your relationships — and live the story from your point of view. “Here's my Midgar. You're the most hated person in it. Good luck.” Build it, bend it, and pass it on.

Jun 20, 2026New System

Authored Moments — When the Story Comes to You

The people in your world stopped waiting on you. Step into the right place with the right person at your side, deep enough into what you've built together, and a moment comes looking for you — a friend pulls you aside, a guarded heart finally cracks open, someone takes a risk they'd never take with anyone else. Real, hand-written scenes, not random filler, surfacing only when the world is ready for them.

And the closer you grow to someone, the more they simply live alongside you — a devoted friend forever finding new ways to have your back, a lover never short on small, surprising ways to show it. These moments don't repeat and they don't run dry: the deeper the bond, the deeper the well, drawn from so many hand-written beats you could play for a year and never meet the same one twice.

It's a new layer Materia is rolling out across the worlds — a story that doesn't just answer you, it reaches back, and it keeps reaching.

Jun 19, 2026Release

Fallout: The Windy Wasteland is Live

Fallout: The Windy Wasteland

Our second World Engine is live and free to play. Fallout: The Windy Wasteland drops you into the irradiated ruins of Chicago — Vaults, the Brotherhood of Steel, ghouls, raiders, and rolling rad-storms. Build your survivor and write your legend across a wasteland that remembers what you do.

Inside: a full cast with evolving bonds, a living map of the Windy Wasteland, the signature Pip-Boy interface, Rockabilly Redd's Radioactive Radio piping in atomic-age tunes, and difficulty from Assisted to Legendary. Bring your own API key and step out into the wind.

Jun 17, 2026New System

Pocket Recall — Memory That Doesn't Forget

We built the eidetic memory we always talk about. Pocket Recall gives every engine near-total memory — the story keeps track of everyone you've met, everything you've done, and every thread you've pulled, and holds onto all of it as you play.

The payoff is twofold. Your engine stops drifting — no more contradictions, no more the-narrator-forgot-your-name, no more lost threads halfway through a long session. And it does it while saving you a fortune in tokens, carrying deep continuity for a fraction of what it would normally cost to keep that much in play. Long stories finally stay coherent and stay cheap.

Jun 15, 2026New System

A World With a Map — The Locations System

The world no longer ends at the edge of the scene. Our Locations system gives every engine a living map — districts, landmarks, settlements, and hidden corners the story can move you through, each with its own character, dangers, and faces.

Travel means something. Geography means something. Wander far enough and the world keeps its shape — the same streets, the same people, the same history — so the place feels real no matter where you go.

Jun 12, 2026Release

RE: Rebirth is Live

RE: Rebirth

Our first World Engine is live and free to play. RE: Rebirth is survival horror with an original twist: you're trapped in a never-ending, Umbrella-engineered simulation of the Raccoon City incident — a loop of outbreak, death, and rebirth you have to survive. Play an original survivor, or step into the boots of a familiar face.

It runs on everything Materia does best: lore-faithful canon, a living Raccoon City to move through, relationships that evolve with every choice, pocket recall that never loses the thread, and difficulty from Assisted to Inferno. Bring your own API key and survive the night.

Jun 10, 2026New System

They Remember How You Treat Them — The Relationships System

The relationships panel — Bond and Romance meters

Every character you meet keeps score. Our relationships system tracks a Bond and a Romance meter for each character, shifting in real time as the story earns it — warmth, trust, resentment, loyalty, love.

Act in line with what someone likes and the needle climbs; cross them and it slips. The narrator moves these bonds as the story deserves, and you can nudge them yourself. The cast doesn't just react to the scene — they react to you, and they carry it forward.

Jun 8, 2026Membership

Why Join Us — Member Benefits

Becoming a Marrow Member is the best way through the door. Members get access to every Materia engine we build — World, Story, and Practical alike — the whole growing library, under one membership.

And when you want something of your own, members carry a standing 20% discount on any engine commission. One membership, the full collection, and a real cut on building your own world.

Jun 6, 2026Announcement

Welcome to MarrowMyth

MarrowMyth

MarrowMyth is open. We build fully realized worlds and learning engines you can step inside — every one of them powered by Materia, our in-house creative technology. This is the home of F.C. Marrow's worlds, and the place to commission your own.

World Engines to roam, Story Engines to live, Practical Engines that teach, and bespoke Dynamic Web Experiences (DWE) — all under one roof. This page is our log: every release, every new system, every change we make, posted here as it happens. Welcome to the threshold. The morning's just begun.

Don't miss the next one

New engines and systems are landing fast. Join the Discord for the play-by-play, or become a Marrow Member for access to the whole library.

Join the Discord