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Umbrella Bioweapons · Raccoon City

THE CREATURES

Umbrella’s full catalogue walks these streets — and the simulation never runs out of them.

The T-Virus and its kin saturate every corner of the looping city. Clear a block and it repopulates; put down one horror and another takes its place. These are the threats the survivors know to fear, listed by how often they surface — though Umbrella springs new horrors without warning, and more advanced creatures can’t be ruled out anywhere.

The InfectedCommon

Zombies

T-Virus · Walking Dead

Classic shambling undead — the citizens of Raccoon City, hollowed out by the T-Virus. Slow, but they never stop coming and they are never alone. A single bite or scratch spreads the infection, and a hallway packed with them is as deadly as any monster in the city. The most common horror, and the reason the streets are never safe.

Cerberus

T-Virus · Infected K-9

Raccoon City’s dogs, dosed with the virus and turned into skinless, slavering predators. They hunt in packs, course through the overgrowth of the ruined park, and run their prey down with a speed the dead can’t match. Where the zombies lumber, the Cerberus sprint.

Infected Crows

T-Virus · Carrion Swarm

Diseased flocks that nest in the ruins and the rafters, drawn to carrion and quick to mob anything that moves. Individually harmless; in a screaming, clawing swarm, enough to drive a survivor off a ledge or into worse waiting below.

MutationsUncommon

Crimson Heads

T-Virus · Stage-2 Zombie

A zombie left intact too long doesn’t stay down — it rises again, faster and frenzied, its skin flushed blood-red and its hands tipped with claws. Crimson Heads charge instead of shamble and tear instead of bite. The lesson is brutal and simple: destroy the corpses, or they come back worse.

Lickers

T-Virus · Evolved Zombie

Skinless, eyeless wall-crawlers with exposed brains and a whip-long razor tongue. Blind, but they hunt by sound — a footstep, a gunshot, a panicked breath. Hold still and they may pass; make a noise and the tongue finds you across the room. They cling to ceilings and strike from above.

Mutated Insects

T-Virus · Swarm

Bees, wasps, and ants swollen by the virus and carrying parasitic venom. The swarms boil out of nests in the sewers and ruins, and a single sting can do far more than hurt. Numbers make them lethal where one never could.

Bioweapons (B.O.W.)Rare

Hunters

Engineered B.O.W.

Leaping reptilian human-animal hybrids built for the kill, with razor claws that can take a head off in a single pass. They cross a rooftop in one bound and prowl the mansion corridors and factory floors. Fast, lethal, and purpose-made — the kind of thing the survivors run from, not toward.

Ivy

Plant-Type B.O.W.

Plant-tentacle monsters rooted in the old flowerbeds and overgrowth, lashing out with vines and venting clouds of toxic pollen. They don’t chase — they wait, and the green sprawl of the park hides them until you’re already in reach.

Web Spinners

Giant Spiders

Mutated spiders the size of cars that wrap their victims in webbing and inject paralytic venom. They nest in the sewers and dark cellars, and their webs choke whole passages — a slow, suffocating death in the dark.

Chimera

Fly-Human Hybrid

Grotesque fly-human hybrids with extra limbs and a feeding proboscis, born from Umbrella’s genetic splicing. They scuttle across ceilings and pipes in the labs and drop on prey from above. Erratic, fast, and deeply wrong to look at.

Drain Deimos

Parasite B.O.W.

Cockroach-like horrors that pin a victim and inject their eggs. Found in the sewers and waste tunnels, they don’t just kill — they use the living as incubators, which makes a wound from one a death sentence on a delay.

Brain Suckers

Parasitic B.O.W.

Floating, tentacled brain-creatures that latch onto a victim’s head and flood the mind with hallucinations while they feed. The worst part isn’t the grip — it’s no longer being able to trust what you’re seeing.

Bandersnatch

Asymmetric B.O.W.

Lopsided stretch-mutants with one massively overgrown arm they fire out across a room to seize prey at range. They lurk in the ruins and strike from a distance you thought was safe, hauling you in before you can react.

The PursuersVery Rare

Tyrant — “Mr. X”

T-002 Series

Umbrella’s flagship pursuer: a massive, trench-coated humanoid that does not stop, does not tire, and cannot be reasoned with. Bullets stagger it; nothing puts it down for long. When a Tyrant is loosed it locks onto a target and follows, footfall by relentless footfall, until one of you is gone. Grown by the score in the factory’s stasis tanks.

The Lab’s Finest WorkUltra Rare

Nemesis

Intelligent Pursuer

The apex of the pursuer line — intelligent, sadistic, and armed. Where a Tyrant simply hunts, Nemesis adapts: it wields a rocket launcher, lashes with tentacles, and shows a cunning that the others lack. It is the rarest thing in the city, and the surest sign the simulation has decided you’ve lived too long.

Giant Worm

Subterranean Horror

A massive, blind subterranean creature with a tooth-filled maw, burrowing through the soft earth beneath the city and erupting without warning. It senses prey through vibration in the ground, which means the only defense is silence — and silence is hard to keep when the floor is moving.

The G-Creature

G-Virus · Birkin

Not a species but a single, ever-mutating horror: what became of Dr. William Birkin after he injected himself with his own G-Virus to cheat death. A god turned monster, studded with eyes and bone claws and growing more inhuman with every stage, it haunts the deepest level of the NEST lab, hunting anything that threatens its work or its daughter with single-minded fury. The author of the nightmare, and now its most relentless predator.

Face Them Yourself

The bestiary is woven through the engine, introduced in the moment each creature appears — never front-loaded, never name-dropped. Step into Raccoon City and meet them the way the survivors do: in the dark, without warning.

Clear a block and it repopulates. There is always something in the dark, and it is always hungry.